Category: Augmented Reality Technology

Mobile Augmented Reality Market 2016 Industry size, Share, Growth, Forecast of CAGR 96.52% by 2020

Augmented reality is an emerging technology that permits the overlay of computer graphics on the real-world environment. It includes scanning the real-world environment and enhancing/augmenting by adding virtual computer-generated information to it. End-users can make use of this technology through applications developed for mobile devices. It involves blending digital content with the physical world.

Global Mobile Augmented Reality Market 2016 report has Forecasted Compound Annual Growth Rate (CAGR) in 96.52% value for particular period, that will help user to take decision based on futuristic chart. Report also includes key players in global Mobile Augmented Reality market.

The market report, titled Mobile Augmented Reality Market 2016, is an analytical research done by Market Research Store study based on the Mobile Augmented Reality market, which analyzes the competitive framework of the Mobile Augmented Reality industry worldwide. This report “Worldwide Mobile Augmented Reality Market 2016” build by the usage of efficient methodical tools such SWOT analysis, the Mobile Augmented Reality industrial 2016 study offers a comprehensive evaluation worldwide Mobile Augmented Reality market.

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Covered in this Report

This report covers the present scenario and the growth prospects of the Global Mobile AR market for the period 2015-2019. It presents the vendor landscape and a corresponding detailed analysis of vendors in the market. The report covers the overall ecosystem of the Mobile AR market including AR Engine, AR software applications, and AR hardware. In addition, the report discusses the major drivers that influence the growth of the Global Mobile AR market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends emerging in the market.

The report, Global Mobile AR Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Mobile AR market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

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The Mobile Augmented Reality market size is estimated in terms of revenue (US$) and production volume in this report. Whereas the Mobile Augmented Reality market key segments and the geographical distribution across the globe is also deeply analyzed. Various Mobile Augmented Reality market dynamics such as growth drivers, restrictions, and the future prospects of each segment have been discussed in detail. Based on that, the Mobile Augmented Reality market report determines the future status of the market globally.

Key Regions

Americas
APAC
EMEA

This report covers every aspect of the global market for Mobile Augmented Reality , starting from the basic market information and advancing further to various significant criteria, based on which, the Mobile Augmented Reality market is segmented. Key application areas of Mobile Augmented Reality are also assessed on the basis of their performance.

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The Mobile Augmented Reality industrial chain, existing policies,and rules and regulations are studied in this Mobile Augmented Reality Market report. Key manufacturers, their manufacturing chain, products, Mobile Augmented Reality market price structures as well as the revenue.

The report also evaluates the production capacity, dynamics of demand and supply, logistics, and the historical performance of the Mobile Augmented Reality market worldwide.

Augmented reality creates thrilling new experience out of climbing walls

As though rock climbing weren’t exciting enough, AR is now being used to turn it into a kind of video game.

Indoor climbing company, Brooklyn Boulders, has now launched a new type of augmented reality experience that allows its customers to turn their regular bouldering challenges into an entirely new competitive video game experience.

The sport of indoor rock climbing has been spiking in popularity and businesses are working to stand out.

As climbing gyms start to appear all across the United States, it is reaching the point that these companies are starting to need to work to allow themselves to stand out from the competition. In this effort, Brooklyn Boulders – located in New York City – has become the first in this industry to implement an augmented reality technology based game on their bouldering wall. The hope is that by adding a lit up, competitive game experience similar to video gaming, it will help to make this sport even more appealing and will draw people specifically into their location.

The augmented reality climbing game experience was first created by John Cheng and is called Time Trial.

Augmented Reality - Indoor Rock ClimbingTime Trial is a form of digital AR climbing game from the Randori startup. The game works by projecting numbered circles next to the hand hold positions on the various climbing walls. When a climber touches those circles, he or she gains points. The purpose of the game is to be able to collect all the available points throughout the length of a climb. Moreover, the climber must complete the bouldering challenge within the shortest time possible.

In order to run the Time Trial system, the equipment needed includes a laptop to run the program, a camera sensor, and projectors. Cheng, a former student of computer science, is a Brooklyn Boulders member and originally demoed his AR game, last year. Since it was first showcased, Time Trial has gone through additional evolution as it can now display the scores and times of the climber on the wall next to the number targets.

Cheng is now working to implement the augmented reality climbing experience at locations outside of Brooklyn Boulders and is currently looking into opportunities in Queensbridge and Chicago.