Category: Mobile Gaming

Several mobile games from top brands retired by Disney

A number of different apps have been removed, including titles from Marvel and Star Wars.

Disney Interactive recently announced that it would be retiring a range of its mobile games for Android, iOS and Windows Phone based devices, meaning that while they haven’t been taken down by the app stores online, they also won’t be updated or supported at any point in the near future.

This step has been taken as Disney Interactive has chosen to focus its resources on new and upcoming mobile apps.

The mobile games won’t actually be taken down from the online stores, so they are available for people who still have them, the support will no longer be there and the updates won’t keep coming. Two of the mobile apps that have been considered to be the most controversial among those that were taken down are “Star Wars: Tiny Death Star” and “Star Wars: Assault Team”. Though “Assault Team” had been developed by a Disney mobile studio, “Tiny Death Star” was created by NimbleBit, an indie developer.

Recent reports have stated that NimbleBit wasn’t informed of the retirement of the mobile games.

Mobile Games - DisneyThis was reported by GameSpot, which pointed out that the controversy surrounding the retirement of these mobile apps was started when a fan was the one to notify NimbleBit of the situation when they weren’t able to download the game from the Apple App Store.

Other games that have been removed include both “Monkey Island” and “Monkey Island 2”. Those were some fan favorite titles and their removal has been disappointing to many people who enjoyed them. They were often considered to be the adventure game apps that were the funniest ever put out by Lucas Arts.

Other mobile apps that have had their titles retired include “Guardians of the Galaxy: The Universal Weapon, Avengers Alliance, Avengers Initiative, and Wreck-It Ralph, but there were also many more.

For device users who purchased these mobile games using real money, no refunds were being offered at the time this article was written. Moreover, special offers and in-game items will also not be provided to the players of these apps.

Global Mobile Gambling Market 2015

Global Mobile Gambling Market to grow at a CAGR of 43.08% in terms of total annual wagers over the period 2014-2019. By GGY, the global mobile gambling market is expected to grow at a CAGR of 18.36% during the forecast period. Mobile gambling involves participating in gambling activities such as betting, gaming, and lottery through mobile devices such as smartphones or tablets. The revenue generated through betting includes the wagers put on outdoor sports such as football, tennis, cricket, basketball, and horse racing. Revenue from gaming includes money spent on casino games and slot machines. Lottery generates revenue from games such as bingo, lotto, and gaming machines.

Mobile gambling market segmentation including category and geography

Additionally, analysts have segmented market projections by key geography, including EMEA, the Americas, and the APAC region.

“In the UK, 68% of the women participated in gambling activities in 2012 and this segment tends to prefer online gambling over traditional gambling. There has also been an increase in the number of gambling app downloads. Social gambling is expected to be a significant market driver in the future,”.

Mobile gambling: Market scope and calculation of market size

This report covers the present scenario and growth prospects for the global mobile gambling market from 2015-2019. To calculate the market size, We considers the revenue generated through gambling activities on mobile devices, in terms of gross gaming yield per year and the total amount of wagers raised by players annually.

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Covered in this report

The report covers the present scenario and the growth prospects of the global mobile gambling market for the period 2015-2019. To calculate the market size, it considers the revenue generated through the gambling activities in terms of gross gaming yield per year and the total amount of wagers raised by the players annually. The report segments the market into three categories: betting, gaming, and lottery. The report also provides 2014 market share of each category and the factors responsible for the position that each segment holds. It also presents the geographical segmentation of the market.

Global Mobile Gambling Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

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Industry analysis includes:

Key Vendors:

Betfair Group plc
Bwin.Party Digital Entertainment
Camelot
Hong Kong Jockey Club
INTRALOT
Ladbrokes
Scientific Games
Unibet
William Hill