Tag: augmented reality

Augmented reality toys from Disney may be jumping the gun

augmented reality disneyWhile there is some promise behind these high tech products, many believe the concept is lacking.

Disney has announced a line of augmented reality toys that allow a child to view the object through a smartphone or tablet in order to watch a favorite character interact with the item, but many reviews have indicated that the technology may not quite be adequately developed to provide the magical experience with which the company is typically associated.

Though there are some strengths to the idea, critics are calling it gimmicky and confusing.

Is augmented reality ready for the type of play experience that Disney is hoping to achieve? The products have been geared toward a very young demographic, in order to allow them to both play with the toys and watch their favorite characters do the same, with a certain level of interaction, as well.

However, many wonder if this type of augmented reality product is being released too soon for the tech.

It may be that the concept itself has not been fully developed in order to allow for the ideal level of interaction and, therefore, value to be obtained in this type of product. While those who are in favor of the toys feels that it adds an added element of fun and magic, critics wonder why a child should have to set the toy aside and watch a character play with it, instead of actually using the object him or herself.

At the same time, they augmented reality feature of the toys does offer an added experience, not only through the fun of watching a favorite character magically appear to play with the toy, but the animated characters also encourage the child to participate through song and interactive games.

Though the concept may be somewhat basic, it is still applying a great deal of fascinating technology that remains in its infancy in terms of consumer involvement. As adults seem divided, it appears that it will need to be the children who decide whether or not the effort was worthwhile.

The toys themselves were created and manufactured by a licensee called Jakks. They worked together with NantWorks, which is a company that uses augmented reality primarily for Disney developing and advertising.

Augmented reality and Big Bird work together to help preschoolers read

augmented reality app for childrenSesame Street has just unveiled the first of multiple apps that will be released for children.

Today’s toddlers are using smartphones even before they know how to read, but Big Bird and the Sesame Street gang are now working together with augmented reality technology to help to close that gap with a fun and fascinating mobile experience for kids.

Preschoolers will be able to use the devices to help to recognize the sounds of written words.

This augmented reality innovation is a joint effort between the Sesame Workshop and Qualcom. Their “Big Bird’s Words” app was unveiled at the Consumer Electronics Show, where the beloved yellow character took center stage.

The augmented reality app is designed for children to use on their parents’ smartphones.

It allows kids to use augmented reality technology in order to discover words in the real world so that Big Bird can help to sound them out. When the child aims the device at the word, he or she can then listen as the Sesame Street character gives them a hint by providing the sound of the first letter and the sound of the word as a whole. For instance, when a child points at the word “Milk”, Big Bird would help out by saying “You found the word Milk! It starts with the letter M.”

The Big Bird’s Words app is expected to become available to the public in mid 2013. Though the augmented reality application won’t be available for a few months, it will be the first of at least two releases by Sesame Street, aimed at preschoolers. Another app that can be expected following the initial release will be “Abby’s Fairy Rock”, which will feature that far newer, but highly beloved character.

According to the Dave Glauber, form the Content Lab at the Sesame Workshop, during his keynote, “We know that kids are entering kindergarten with a vocabulary gap.” It was during this speech that the augmented reality smartphone app was first presented by Qualcomm. Glauber proceeded to explain that “With this app we can introduce kids to words wherever they are and give them an understanding of what those words mean.”