Tag: game industry news

Trouble may be brewing for mobile games

Glu Mobile hits a speed bump with its mobile games

Mobile games have been gaining a lot of popularity lately, but there could be trouble on the horizon. Glu Mobile, a leading developer of mobile games, is forecasting a larger-than-expected loss for the latest quarter of 2013. This forecast comes on the heels of losses seen during the second quarter of the year. Glu Mobile has seen the sale of mobile games and the spending within these games drop somewhat among smartphone and tablet users this year.

Consumers may be showing fatigue when it comes to mobile gaming

Mobile games have managed to attract a great deal of interest in recent years, proving to be alluring to consumers because of their convenient nature and, in some cases, addictive design. These games have seen impressive growth in several parts of the world, but Glu Mobile suggests that consumers could be experiencing some degree of fatigue when it comes to mobile gaming. A lack of innovation could also be a problematic issue as more mobile games begin offering similar experiences.

Mobile games may face troubling futureGlu Mobile sees losses during third quarter

Glu Mobile boasts of 40 million active users and primarily generates revenue through advertisements and in-game purchases. The company expects to see revenue call by 16.5% in the third quarter over what it had seen in the same period in 2012. This has led the company’s shares to fall in value by 9%. Losses during the third quarter were larger than Glu Mobile had expected, but the company continues to show relatively strong results within the game industry.

Mobile games could face a troubling future

While consumers have shown a great deal of support for mobile games the variety that these games exhibit has diminished over time. Many mobile games are indistinguishable from one another in terms of experience and gameplay, which has proven unattractive for many consumers. Moreover, the simple nature of these games allows consumers to move from title to title quickly, often without experiencing the majority of what a particular title has to offer.

Mobile games gain popularity among UK consumers

Report shows that UK consumers are flocking to mobile games

Leading market research firm comScore has released a new report concerning mobile games and their popularity among consumers in the United Kingdom. The report shows that the number of people that play mobile games on a daily basis has almost doubled since January 2011. Mobile games are becoming quite popular among consumers as the ownership of smartphones and tablets grows and many people are playing these games while commuting or while waiting in lines or for appointments.

Majority of gamers play from home

The report shows that gaming is quickly becoming the most popular pastime among UK consumers with smartphones. While the portability of mobile games has been an attractive feature to many consumers, the report shows that 64% of consumers play these games from their homes, with only 33% of consumers play mobile games while commuting. Not only are mobile games establishing a strong presence among consumers, people have shown a strong interest in spending money on these games.

UK Mobile Games PopularityIn-game purchases are growing

The comScore report shows that 2.2 million consumers have made in-game purchases. The majority of these purchases came from iOS devices, with 28% of purchases coming from Android devices. Free mobile games are the most popular among consumers, but these games typically include in-game purchases that can unlock additional content or make the game somewhat easier to play.

Consumers becoming more comfortable with spending money on mobile games

While free mobile games are currently very popular among consumers, this may not be the case in the future. Collectively, UK consumers have spent more than $400 million on mobile games. This amount is expected to increase over the coming years. This may be due to a prevailing concept among consumers that free games are lower quality than those that are associated with a fee. More consumers are showing willingness to play for mobile games