Tag: mobile game apps

Mobile gaming is becoming increasingly attractive to Indian consumers

The marketplace in India is starting to experience the same level of “app fatigue” being seen elsewhere.

A recent study conducted by Forrester Research in India has shown that consumers will be spending a growing amount of time on their devices, but will be using fewer apps, with a preference for mobile gaming over other types of applications.

The app fatigue that is being seen in other regions of the world is clearly setting in within this country.

This trend has been especially notable in developed markets such as the United States, and Forrester Research stated that it will not take over as quickly in India for a while. The report was entitled “Predictions 2015: Most Brands Will Under-invest In Mobile”. It showed that while device users in India may be showing signs of app fatigue, their love of mobile gaming remained strong.

The report showed that mobile gaming will be, to some extent be immune to the upcoming wave of app fatigue.

Mobile gaming - India consumersThe report indicated that smartphone apps are going to start to become less popular among Indian mobile device users, but at the same time, mobile games will start to increase in popularity, to a certain degree. In the United States and the United Kingdom, the average smartphone owner will use an average of 24 apps every month, but 80 percent of their time will be spent on only five of those, as a result of app fatigue.

According to iVoice Ventures’s Venky Vaiyapuri, though many smartphone users are downloading applications, many of those apps will go unused. There are also many applications that remain entertaining only when they are new and that become boring over time. Vaiyapuri explained that there are simply too many apps and this is not appealing to consumers.

He used Angry Birds as an example. While many people download that mobile gaming application, not many will use it or will continue to use it over time. He stated that “We will soon follow the US and UK markets and lose interest in downloading apps.” A Vodafone India spokesperson added that India hasn’t yet reached the level and energy of monetization seen in developed markets.

Mobile gaming is seeing a falling average age among top users

As more teens and children get their hands on smartphones, the largest gamer demographic is getting younger.

Recent research published in the 2014 Deconstructing Mobile & Tablet Gaming Report has shown that mobile gaming has become highly prevalent in modern life, and over the last year, there has been a considerable drop in the average age of gamers in this category.

The report was created by EEDAR and showed that there are 142 million mobile gamers in North America.

The mobile gaming study also showed that this figure has increased by 111 over the last year. The average amount of money spent on mobile games over the last year was $32.65. In total, this generated an estimated $4.6 billion in revenue. The leading 6 percent of the spenders in this category are responsible for generating about half of all of that revenue. It should also be noted that almost half of all players of mobile games do not pay for that experience.

The average age of the players in the mobile gaming environment is currently 27.7 years old.

Mobile Gaming - Gamers becoming youngerThat represents a dramatic drop from the average age in 2013, which was seven years older. Among the primary reasons for this is that it is rapidly becoming more commonplace for adolescents, and even children, to own their own smartphones. This is the case because the cost of lower end devices is falling, making it more affordable for families to be able to equip their youngest members with mobile devices.

In the EEDAR report, the results of the examination of the market showed that casual mobile gamers are most likely to be on the younger side – with an average age of 26 years old – and are most likely to be female (70 percent). Among the core gamers over smartphones and tablets, however, the average age is slightly older than that – at 30 years old – and the players have a greater likelihood of being male (58 percent).

The survey was conducted with the participation of 3,500 active mobile gamers. Each of those individuals had taken part in mobile gaming within the three months prior to the study, using either their smartphones or tablet devices.